“Tavern” is a game environment created by Ivan Jesus Ramos (Game Art, 2012 graduate).
These sketches of a character study for a Viking-inspired superhero were done by Jeremiah Potts (Game Art, current student). Click to enlarge and see the expressions in detail on the left.
This game environment was created by John Saunders (Game Art, 2012 graduate).
“Canyon Cove” is an environment created for a video game by Adam Dunn (Game Art, 2012 graduate).
This video game environment was created by Rogelio Delgado (Game Art, 2012 graduate) with credits so Mattie Nichols and Michael Klein for various models and textures.
“Genetics Scene” is a low poly environment created for a game setting by Leng Kue (Game Art, 2013 graduate).
“Shanty Town in the Sky” is a hard surface modeling project by Mike Piteo (Game Art, 2012 graduate).
“Attack of the Space Parasite” was created by Marco Dolgetta (Game Art, 2012 graduate).
This figure study of a female superhero was done by Jenifer Auricchio (Game Art, current student).
This environment was created by Jason Hutchins (Game Art, 2011 graduate) and in his own words, “based on the retro-futuristic UFO styled homes built in Taiwan back in the 1970’s.”