Electronic gaming, though a relatively new form of entertainment, finds its careers in high demand today. As the design track of the gaming industry expands, there is an increasing need for people who can straddle both the visual art and the technical sides.
In developing a game, level designers are responsible for creating and assembling scenarios that a player will enjoy. They model out the game’s environment and features to produce interactive and progressive scenarios. From design until completion, this requires working on a team of programmers, artists, and producers toward a unified goal.
A cinematic designer creates and edits in-game scenes, as well as scripts, to drive single and multi-player experiences. They work with directors to assure the game’s quality programmers to develop the game’s cinematography.
As you develop your skills and find your niche in game design, remember that the industry is looking for those with both a creative eye and a focused knowledge of game production.
Full Sail graduate Clayton Vaught is a software engineer at Blizzard Entertainment. Previously, he was a software engineer Electronic Arts, where he worked as on such titles as the survival horror epic Dead Space, implementing the game’s monsters, as well as the artificial intelligence for the boss battles.
Graduate James Farrand works as a Lead World Builder at N-Space, contributing his sharp eye for level design to such portable titles as Call of Duty 4: Modern Warfare and Star Wars: The Force Unleashed for the Nintendo DS.
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